

Demand for standalone VR devices will grow over 16 times between 20.The consumer VR market worldwide is set to reach $2.6 billion by the end of 2020.78% of Americans are familiar with VR technology now.There are more than 171M VR users worldwide.

Global VR video gaming revenues reached $22.9B in 2020.The global AR and VR market is expected to grow to $209.2 billion by 2022.Like these virtual reality statistics you’ll read indicate, the time is approaching for this technology to take off among consumers as well as in the industry. Virtual reality, the overarching term for a variety of computer-generated experiences taking place within a simulated environment, has been a topic of interest among tech enthusiasts (and sci-fi fans) for years.
